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Best Free Swift Courses in 2026 (Ranked Honestly)

Two free Swift courses worth your time, both from Paul Hudson's Hacking with Swift. Learn the language, then build real iOS apps.

7 min read
2026-06-28

Why Swift in 2026

Swift is the language behind every modern iPhone, iPad, Mac, Apple Watch, and Apple TV app. If you want to ship something to the App Store, Swift is the path. Apple keeps investing in it: SwiftUI (the modern way to build interfaces) gets new features every year, and Swift itself is now open source and runs on the server too. iOS development is also one of the better-paid mobile tracks, partly because Apple users spend more, so businesses pay to reach them. The catch worth knowing before you start: you need a Mac. Xcode, Apple's development tool, only runs on macOS, and there's no real way around that. If you have a Mac, Swift is one of the most rewarding things you can learn, because you can build and run a real app on your own phone within a few weeks.

The Swift vs SwiftUI question

This trips up almost every beginner, so here it is plainly. Swift is the language. SwiftUI is a framework for building user interfaces, written in Swift. You need to know Swift to use SwiftUI. They are not two competing options; one sits on top of the other. So which course first? Start with 100 Days of Swift to get the language foundations, then move to 100 Days of SwiftUI to build real apps. Both courses come from the same teacher and cover overlapping ground, but learning the language before the framework means you understand what your UI code is actually doing instead of copying patterns. Doing both in order is the fastest route to a shippable app. If you only have time for one and you know you want to build apps right now, 100 Days of SwiftUI teaches enough Swift along the way to get going, but you'll be on firmer ground if you do the language course first.

100 Days of Swift: best for language foundations

Paul Hudson's 100 Days of Swift is the most-used free Swift course there is, and for good reason. The format is 100 daily challenges, each one a short bit of reading plus a coding exercise, so you build a steady habit instead of binge-watching a 10-hour video and forgetting it. Over the 100 days you cover Swift syntax, optionals, object-oriented programming, error handling, closures, and protocols: the full language, not just the easy parts. At one hour a day, plan on roughly 3 to 5 months. Honest pros: it's well structured, it's backed by a large community on the Swift forums, and it stays free forever. Honest cons: it leans on UIKit, Apple's older UI framework, rather than SwiftUI, so some of the interface code feels dated; and it doesn't hand you finished Xcode project files, so you do more setup yourself. That setup work is good practice, but know it's there. See the course at /courses/hacking-with-swift-100-days-swift and the platform at /platforms/hacking-with-swift.

100 Days of SwiftUI: best for building real apps

Same teacher, same 100-day structure, but built around SwiftUI, the framework Apple now recommends for new apps. Over the 100 days you learn SwiftUI views, state management, networking, and working with real APIs, and the projects feel like actual apps rather than toy exercises. By the end you've built things you could plausibly put in front of someone. Honest pros: SwiftUI is what Apple steers new developers toward, the projects are genuinely app-shaped, and it's free forever like its sibling. Honest con: it expects some Swift background, so going in cold is harder than it needs to be. That's the case for doing 100 Days of Swift first. See the course at /courses/hacking-with-swift-100-days-swiftui.

What you'll build

These courses are project-heavy, which is the point: you learn iOS by shipping small apps, not by reading about it. Across the SwiftUI curriculum you'll build things like a weather-style app that fetches live data from an API, a custom list app that stores and edits your own data, and a photo-fetching app that works with the device camera and photo library. You'll also build word games, flag-guessing games, and habit trackers along the way. Each one teaches a specific skill (networking, persistence, navigation, state) wrapped in something that actually runs on your phone. By the end you have a small portfolio of working apps, which matters more than any certificate when you're applying for iOS roles.

What to learn next

After both 100-day courses you'll have the language and the framework down. The next steps that pay off: get deeper with Xcode itself (debugging, instruments, the simulator) since fluency there speeds up everything; learn the App Store submission process so you can actually ship; pick up Core Data or SwiftData for storing data on the device properly; and learn how SwiftUI works with Combine for reactive, data-driven UIs. Hacking with Swift has free follow-up articles on most of these. From there it's about building your own apps, because nothing teaches iOS like shipping a real one.

How to choose

If you're new to iOS, do both in order: 100 Days of Swift first for the language, then 100 Days of SwiftUI for building apps. That's the plan the whole guide points to. If you already know a language like Python or JavaScript and just want to get to apps fast, you can start with 100 Days of SwiftUI and pick up the Swift specifics as you go, though you may want to dip back into the language course when something feels unclear. For a full list of free Swift courses in our catalog, see /languages/swift. New to coding entirely and not sure Swift is the right first language? Compare your options in /guides/best-free-coding-courses-2026, or if you're weighing iOS against a data or web path, our /guides/best-free-python-courses-data-science guide lays out the Python side.

Frequently Asked Questions

Do you need a Mac to learn Swift?

Yes. Xcode, Apple's tool for building and running iOS and macOS apps, only runs on macOS. There's no fully supported way to build Apple apps on Windows or Linux. You can read about Swift and even run small bits of Swift code online, but to actually follow these courses and build apps you need a Mac. Any recent Mac, including the cheaper M-series MacBook Air or a Mac mini, runs Xcode fine.

Swift or Python for beginners?

It comes down to what you want to build. Pick Swift if your goal is iOS or macOS apps: it's the only real path to the App Store, and you can have a working app on your own phone within weeks. Pick Python if you want data science, machine learning, web backends, or general scripting: it has a larger job market and a gentler start. Swift has a smaller but well-paid niche tied to the Apple ecosystem. If you're undecided, our /guides/best-free-python-courses-data-science guide covers the Python side in detail.

Can you get an iOS job from these courses alone?

Not from the courses by themselves, but they get you most of the way. What lands an iOS job is a portfolio of real apps you built, ideally one or two published to the App Store, plus comfort with Xcode and the submission process. These two courses give you the language, the framework, and a set of project apps to start from. The work after that is taking those skills and shipping something of your own. Treat the courses as the training, and your published apps as the proof.

Is SwiftUI replacing UIKit?

For new apps, mostly yes: Apple recommends SwiftUI for new projects, and it's where the framework is heading. But UIKit, the older framework, still runs an enormous amount of existing app code, and knowing it is still valuable, especially if you join a team with an older codebase. The practical answer for a beginner: learn SwiftUI as your main framework (that's what 100 Days of SwiftUI teaches), and pick up enough UIKit to read and maintain older code when you need to. The language course's UIKit material is useful for exactly that.

How long does it take to complete 100 Days of Swift?

The course is designed as one lesson a day for 100 days, so the headline answer is about three months at an hour a day. Realistically, most people take longer: life gets in the way, some topics need a second pass, and 3 to 6 months is a normal range. That's fine. The courses are self-paced and free forever, so there's no penalty for going slower. Consistency matters more than speed; a steady hour most days beats an occasional marathon session.

Recommended Courses

Paul Hudson's free 100-day course on SwiftUI — the modern way to build iOS apps. Each day is one short lesson plus a hands-on project. Covers Swift fundamentals, SwiftUI, animations, networking, and shipping to the App Store.

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4.9
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Paul Hudson's free 100-day course teaching Swift and UIKit. A more classic iOS path covering Auto Layout, Core Data, and shipping UIKit-based apps. Best for learners who'll work on existing UIKit codebases.

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